![]() ![]() Lifewire / Thomas Hindmarch Price: Reasonably cheap for the potential playtime You can comfortably expect Imperator: Rome campaigns to stretch on for days in real time, mostly due to the sheer amount of time where you’re waiting for something to happen. It’s not exactly a bad game, because it does what it wants to do, but the sheer amount of bureaucratic labor and resource wrangling makes it feel artificially complex and slow-paced. In general, the central gameplay loop of Imperator: Rome feels like something’s missing, like the game was forced to ship without a couple of extra coats of polish. You can pause the game at any time to leisurely establish your trade routes, unit captains, city governments, and naval construction, then let time move forward again so you can watch your projects complete and let your resources stack back up. Playing Imperator: Rome, we were made uncomfortably aware of just how many mechanics and abstractions exist in other strategy games in order to speed up play. Imperator: Rome asks you to keep track of a lot of things at once, ranging from normal concerns like trade routes and unit strength to intangibles like religious fervor, oratorical power, and local stability.Įven declaring war on a hated enemy is a lengthy process that involves finding or making up a casus belli, then moving units into position for a protracted siege and eventually suing for peace. You can take control, push your nation towards new forms of government or outright tyranny if you like, and change the course of history. You can play Imperator: Rome as the titular nation, which is one of the most stable powers in the field, but Macedonia, Egypt, or Maurya (the current state of what will become India) are all contenders. In real-world history, this period would end as the Roman Republic began the upward climb that would end in it becoming the Roman Empire in 27 B.C. Alexander the Great has been dead for over a decade, and without a clear heir, his generals are beginning to feud over his empire. The Paradox ethos, so to speak, is to make giant sprawling strategy games about founding, creating, and defending an empire in some particularly evocative era of history.įor Imperator: Rome, that’s the 4th century BC, near the start of the Hellenistic Period. Imperator: Rome is the latest, and chronologically furthest back, of Paradox Interactive’s “grand strategy” lineup. Keep reading for our full product review. We purchased Imperator: Rome so our expert reviewer could thoroughly test and assess it. ![]()
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